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	<title>Maxwell&#039;s Demon &#187; surfaces</title>
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		<title>Spirographs and the third dimension</title>
		<link>http://maxwelldemon.com/2010/01/14/spirographs-and-the-third-dimension/</link>
		<comments>http://maxwelldemon.com/2010/01/14/spirographs-and-the-third-dimension/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 21:09:34 +0000</pubDate>
		<dc:creator>gelada</dc:creator>
				<category><![CDATA[Art]]></category>
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		<category><![CDATA[Copernicus]]></category>
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		<category><![CDATA[Epicycles]]></category>
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		<description><![CDATA[Some thoughts on spirographs and how to make them in three dimensions.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=maxwelldemon.com&#038;blog=5165645&#038;post=544&#038;subd=maxwelldemon&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_554" class="wp-caption aligncenter" style="width: 460px"><a href="http://maxwelldemon.files.wordpress.com/2010/01/image.png"><img class="size-full wp-image-554" title="Image" src="http://maxwelldemon.files.wordpress.com/2010/01/image.png?w=450&h=337" alt="" width="450" height="337" /></a><p class="wp-caption-text">Toral Spirograph</p></div>
<p>The basic geometric ideas are straight lines and circles. The famous compass and straight edge.  There is a great deal that can be done with just these, but what if you want something more complex? Spirographs are a very simple idea, let one circle run around a second. You can make the circles as cogs and then you get a <a href="http://www.samstoybox.com/toys/Spirograph.html">classic toy</a>. In mathematics there is a mess of names to describe the curves produced, I shall just list them, understanding the differences is a good way of learning the subject: epicycloid, hypocycloid, epitrochoid, hypotrochoid. It is easy to find <a href="http://jwilson.coe.uga.edu/emt668/EMT668.Student.Folders/BrombacherAarnout/EMT669/cycloids/cycloids.html">lots</a> of <a href="http://poncelet.math.nthu.edu.tw/disk3/cabriworld2001/paper-chuan/">examples</a> of <a href="http://www.bluejake.com/archives/2003/11/05/shower_spirograph.php">these</a> <a href="http://www.flickr.com/photos/transphormetic/2365616259/">curves</a> <a href="http://www.flickr.com/groups/757837@N21/">online</a>.</p>
<p>So where can we go to generalise. The first trick is to add more circles. Adding circles like this gave one of the first predictive models of the planets as they move in their <a href="http://www.youtube.com/watch?v=faqjmAoXpM4&amp;feature=fvw">strange paths across the sky</a>.  Unfortunately if you add enough circles you can actually <a href="http://www.youtube.com/watch?v=QVuU2YCwHjw">get any curve you want</a>, so the method could never be disproved, though it was eventually replaced starting with the brilliance of <a href="http://en.wikipedia.org/wiki/Nicolaus_Copernicus">Copernicus</a> who put forward a model of the solar system with the sun at the center. To make images with more than two circle you obviously need a more complicated device as the circles might bump into each other (just think of three cogs). Luckily humanity was up to the challenge and produced the <a href="http://www.uphill.org.uk/pages/ot/Geometric/Geometric.htm">geometric chuck</a>.</p>
<div id="attachment_545" class="wp-caption aligncenter" style="width: 260px"><a href="http://maxwelldemon.files.wordpress.com/2010/01/spiro2d.png"><img class="size-full wp-image-545" title="Spiro2d" src="http://maxwelldemon.files.wordpress.com/2010/01/spiro2d.png?w=450" alt=""   /></a><p class="wp-caption-text">Three Circles 2d: (1,7) + (51,10) + (52,10)</p></div>
<p>Now we want to go further, to try to make similar figures in 3d. The first step is to get tools we can play with more easily than simply describing the geometry. We need a more algebraic form that we can give to the computer, and some way of simply describing the circles. The geometry comes first.  Here are the cogs:</p>
<p><a href="http://maxwelldemon.files.wordpress.com/2010/01/two_cogs3.png"><img class="aligncenter size-full wp-image-552" title="Two_cogs" src="http://maxwelldemon.files.wordpress.com/2010/01/two_cogs3.png?w=450" alt=""   /></a></p>
<p>The sizes of the two cogs show how fast they go round each other. In this case, we have a cog with 30 pegs and a cog with 10. The smaller cog will therefore go round 3 times every time it goes once round the big cog.  We now look at the red point on the smaller cog and watch it move along the green line.  How do we model this?</p>
<p>Firstly lets consider circles. We have the circles for the two cogs, but these are not very useful. We can look instead at the grey circle. The centre of the small cog moves round this circle. The black circle on the small cog then shows how the red dot moves. The final position is the position on the two circles added together. To plot the curve we need to consider both circles moving round. If we let the big circle go round once, the small circle will go round four times (once for the large circle rotating and three going round the large circle).  We also need to know the sizes of the two circles, in this case 5 and 1 (I will not give units as only the relative sizes effect the shape).  The path given by these cogs can therefore be encoded as (1,5) + (4,1).</p>
<p>Now recall the <a href="http://en.wikipedia.org/wiki/Parametric_plot#Circle">parametric formula for a circle</a>: <img src='http://s0.wp.com/latex.php?latex=%28sin%28x%29%2Ccos%28x%29%29&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(sin(x),cos(x))' title='(sin(x),cos(x))' class='latex' />, for x between 0 and <img src='http://s0.wp.com/latex.php?latex=2+%5Cpi&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='2 &#92;pi' title='2 &#92;pi' class='latex' />. This equation allow a computer to draw a circle as we put in values of x and plot the point in 2d. Adding the two circles together therefore we get a parametric formula:</p>
<p><img src='http://s0.wp.com/latex.php?latex=5+%28sin%28x%29%2C+%28cos%28x%29%29%2B%28sin%284x%29%2Ccos%284x%29%29+%3D+%285+sin%28x%29+%2B+sin+%284x%29%2C+5+cos%28x%29+%2B+cos+%284x%29%29&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='5 (sin(x), (cos(x))+(sin(4x),cos(4x)) = (5 sin(x) + sin (4x), 5 cos(x) + cos (4x))' title='5 (sin(x), (cos(x))+(sin(4x),cos(4x)) = (5 sin(x) + sin (4x), 5 cos(x) + cos (4x))' class='latex' /></p>
<p>Note how we would just get the points in the circle repeated four times from the second part <img src='http://s0.wp.com/latex.php?latex=%28sin%284x%29%2Ccos%284x%29%29&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(sin(4x),cos(4x))' title='(sin(4x),cos(4x))' class='latex' />, were it not for the addition. We can therefore consider epicycles as adding circles of different radii, moving at different speeds, together.</p>
<p>Finally we can get to the title and leap to 3d. We can have circles in 3d, so lets add them together. We have an additional problem however. Circles are flat, so the same circle can be put in 3d at different angles, we must also consider the plane in which each circle lies. If we put all circles in the same plane we are stuck in 2d, so where can we put them?</p>
<p>One simple solution is to put the three circles on the faces of a cube:</p>
<div id="attachment_553" class="wp-caption aligncenter" style="width: 460px"><a href="http://maxwelldemon.files.wordpress.com/2010/01/spiros.png"><img class="size-full wp-image-553" title="Spiros" src="http://maxwelldemon.files.wordpress.com/2010/01/spiros.png?w=450&h=337" alt="" width="450" height="337" /></a><p class="wp-caption-text">Cube face epicycles: Left: (2,1)+(17,1)+(23,1) Right: (2,1)+(17,2)+(19,3)</p></div>
<p>There is something unsatisfying about these curves. For one thing the circles moving on faces reminds more of Lissajous curves rather than spirographs. Although we are adding circles it is hard to see where the cogs might be. Maybe another approach is required. A different approach would be to consider cogs with 45 degree angles. In other words one gear is at right angles to the previous one:</p>
<div id="attachment_559" class="wp-caption aligncenter" style="width: 460px"><a href="http://maxwelldemon.files.wordpress.com/2010/01/cogs.png"><img class="size-full wp-image-559" title="Cogs" src="http://maxwelldemon.files.wordpress.com/2010/01/cogs.png?w=450&h=337" alt="" width="450" height="337" /></a><p class="wp-caption-text">45˚cogs</p></div>
<p>Each circle other than the first now moves on a plane that itself is moving, staying at right angles to the plane of the previous circle.  It takes a bit of thinking to work out what is happening! So lets cut to two more items from my mathematical museum of dreams:</p>
<div id="attachment_555" class="wp-caption aligncenter" style="width: 460px"><a href="http://maxwelldemon.files.wordpress.com/2010/01/spiros2.png"><img class="size-full wp-image-555" title="spiros2" src="http://maxwelldemon.files.wordpress.com/2010/01/spiros2.png?w=450&h=338" alt="3d cog spirographs" width="450" height="338" /></a><p class="wp-caption-text">3d cog spirographs: Left: (1,10)+(20,20)+(61,3) Right: (20,10)+(1,20)+(1,30)+(21,20)</p></div>
<p>Even better a real version (the work of <a href="http://www.richardgrimes.net">Richard Grimes</a>):</p>
<div class="wp-caption aligncenter" style="width: 460px"><img src="http://www.ucl.ac.uk/~ucftrtg/images/SPIRO.jpg" alt="" width="450" height="338" /><p class="wp-caption-text">3d Spirograph by Richard Grimes</p></div>
<p style="text-align:left;">
<p>[Update: 15/1/10 Daniel Piker has a <a href="http://www.vimeo.com/7757058">beautiful animation showing how the circles move</a> for yet another version of the 3d spirograph]</p>
<p>So far we have assumed that we take circles in 2d to circles in 3d. Is this the only analogue of a circle? The circle is a one dimensional object. In two dimensions, therefore it has one less dimension than the space. Perhaps we can consider two dimensional objects when we go to three dimensions. There are two natural two dimensional generalisations of the circle:<a href="http://en.wikipedia.org/wiki/Sphere"> the sphere</a> and <a href="http://en.wikipedia.org/wiki/Torus">the torus</a> (donut). The torus can be thought of one circle moved round a second, as you can see here the red circles can be moved round the blue circle to make the torus:</p>
<p style="text-align:center;"><a href="http://maxwelldemon.files.wordpress.com/2010/01/torus.png"><img class="size-full wp-image-560 aligncenter" title="Torus" src="http://maxwelldemon.files.wordpress.com/2010/01/torus.png?w=450&h=338" alt="" width="450" height="338" /></a></p>
<p>As the torus is made up of circles it is perhaps more natural in this setting. We then have five pieces of information to describe a torus. The radii of the two circles and the speed at which we travel round them plus (as with circles) the plane the larger circle lies on.  Playing with these (and again adding two or more tori together gives some very nice objects. I started with one, so here is a second to finish:</p>
<div id="attachment_557" class="wp-caption aligncenter" style="width: 460px"><a href="http://maxwelldemon.files.wordpress.com/2010/01/image2.png"><img class="size-full wp-image-557" title="Image2" src="http://maxwelldemon.files.wordpress.com/2010/01/image2.png?w=450&h=338" alt="" width="450" height="338" /></a><p class="wp-caption-text">Toral Spirograph</p></div>
<p>Acknowledgements: Inspiration and most of the best ideas on spirographs come from conversations with <a href="http://www.richardgrimes.net">Richard Grimes</a>. The 3d renderings are made using <a href="http://www.blender.org/">Blender</a> and <a href="http://www.luxrender.net/">LuxRender</a>. Thanks to <a href="http://somebeans.blogspot.com/">Ian Hopkinson</a> (<a href="http://twitter.com/SmallCasserole">@SmallCasserole</a>) for introducing me to this.</p>
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		<slash:comments>27</slash:comments>
	
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			<media:title type="html">gelada</media:title>
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			<media:title type="html">Spiros</media:title>
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		<title>Surfaces in 3 and 4 dimensions</title>
		<link>http://maxwelldemon.com/2009/08/18/surfaces-in-3-and-4-dimensions/</link>
		<comments>http://maxwelldemon.com/2009/08/18/surfaces-in-3-and-4-dimensions/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 09:04:31 +0000</pubDate>
		<dc:creator>gelada</dc:creator>
				<category><![CDATA[Art]]></category>
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		<description><![CDATA[I hope the title is not too confusing, given my previous posts on surfaces. The title of this post is also the title of a work of mine that I have mentioned here a couple of times before. It has just gone up in the common room of the Maths Department of Imperial College. If [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=maxwelldemon.com&#038;blog=5165645&#038;post=487&#038;subd=maxwelldemon&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I hope the title is not too confusing, given my previous posts on surfaces. The title of this post is also the title of a work of mine that I have mentioned here a <a href="http://maxwelldemon.com/2009/04/02/unscheduled-post-visualising-3d/">couple</a> of <a href="http://maxwelldemon.com/2008/10/19/experiences-working-with-artists/">times</a> before. It has just gone up in the common room of the Maths Department of Imperial College. If you are a London mathematician take a look and let me know what you think!</p>
<p>Here is the work in place. The order was chosen by Anne Rowlands and Andy Pope. I love seeing how they chose to interpret my work!</p>
<p><img class="aligncenter size-full wp-image-488" title="Picture 173" src="http://maxwelldemon.files.wordpress.com/2009/08/picture-173.jpg?w=450&h=337" alt="Picture 173" width="450" height="337" /></p>
<p><img class="aligncenter size-full wp-image-489" title="Picture 174" src="http://maxwelldemon.files.wordpress.com/2009/08/picture-174.jpg?w=450&h=337" alt="Picture 174" width="450" height="337" /></p>
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		<title>Unscheduled Post: Hyperbolic Polydron</title>
		<link>http://maxwelldemon.com/2009/04/13/unscheduled-post-hyperbolic-polydron/</link>
		<comments>http://maxwelldemon.com/2009/04/13/unscheduled-post-hyperbolic-polydron/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 16:13:53 +0000</pubDate>
		<dc:creator>gelada</dc:creator>
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		<category><![CDATA[polydron]]></category>
		<category><![CDATA[surfaces]]></category>
		<category><![CDATA[Tiling]]></category>
		<category><![CDATA[visual maths]]></category>

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		<description><![CDATA[What happens when you put seven equilateral triangles round a point?   Inspired by sumidiot who was himself inspired by division by zero who were making paper hyperbolic soccer balls, I thought I would put up some pictures of a similar project with polydron.  The construction is simple.  Attach seven triangles round a vertex this gives 7 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=maxwelldemon.com&#038;blog=5165645&#038;post=292&#038;subd=maxwelldemon&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>What happens when you put seven equilateral triangles round a point?  </p>
<p>Inspired by <a href="http://sumidiot.blogspot.com/2009/03/hyperbolic-space.html">sumidiot</a> who was himself inspired by <a href="http://divisbyzero.com/2009/03/22/recommended-readings-32209/">division by zero</a> who were making paper hyperbolic soccer balls, I thought I would put up some pictures of a similar project with <a href="http://www.polydron.co.uk/">polydron</a>.  The construction is simple.  Attach seven triangles round a vertex this gives 7 outside vertices.  Add triangles so these all have exactly seven around them and repeat.  The surface flexes in most interesting ways.</p>
<p>Interestingly it is still an open question whether, assuming zero thickness and perfect hinges, this construction can be continued for ever, embedding a model of the hyperbolic plane in 3 dimensions.  If you take eight triangles round a vertex I believe it is possible as you can regularly fold things up and down.</p>
<p><a href="http://homepages.wmich.edu/~drichter/hyperbolicimbed.htm">David Richter</a> has some more thoughts and discussion.</p>
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		<title>Surfaces 2: Algebraic Surfaces</title>
		<link>http://maxwelldemon.com/2009/03/29/surfaces-2-algebraic-surfaces/</link>
		<comments>http://maxwelldemon.com/2009/03/29/surfaces-2-algebraic-surfaces/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 19:29:54 +0000</pubDate>
		<dc:creator>gelada</dc:creator>
				<category><![CDATA[Main Article]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Cayley]]></category>
		<category><![CDATA[Galois]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[Kronecker]]></category>
		<category><![CDATA[surfaces]]></category>
		<category><![CDATA[visual maths]]></category>

		<guid isPermaLink="false">http://maxwelldemon.wordpress.com/?p=226</guid>
		<description><![CDATA[Some exploration of algebraic surfaces and how to design them.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=maxwelldemon.com&#038;blog=5165645&#038;post=226&#038;subd=maxwelldemon&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>There is a boring intro, pictures below&#8230;OK, here&#8217;s a taster&#8230;</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-231" title="cayley" src="http://maxwelldemon.files.wordpress.com/2009/03/cayley.png?w=450" alt="cayley"   /></p>
<p>Consider the history of numbers, it starts, of course, with the whole numbers, starting from one.  The numbers we use to count things, to a mathematician the <em><a href="http://en.wikipedia.org/wiki/Natural_numbers">Natural Numbers</a></em>.  Subtraction however is a very useful operation but it has a problem <img src='http://s0.wp.com/latex.php?latex=5-7&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='5-7' title='5-7' class='latex' /> seems like a reasonable thing to do, but the answer is not a natural number.  After a surprisingly long time people accepted that it was worth including negative numbers and zero.  This gives a system in which we can add and subtract freely without coming across new numbers, we can say that this new system the <em><a href="http://en.wikipedia.org/wiki/Integers">Integers</a></em> is <em>closed</em> under addition and subtraction.</p>
<blockquote><p>God gave us the integers; the rest is the work of Man.<br />
<a href="http://en.wikipedia.org/wiki/Leopold_Kronecker">Leopold Kronecker</a></p></blockquote>
<p>The next step is to use multiplication.  The integers are closed under multiplication.  However consider the following equation: <img src='http://s0.wp.com/latex.php?latex=3%2Ax+%3D+6&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='3*x = 6' title='3*x = 6' class='latex' />.  In this case we can see that the only possible value for <img src='http://s0.wp.com/latex.php?latex=x&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x' title='x' class='latex' /> is 2, as <img src='http://s0.wp.com/latex.php?latex=3%2A2+%3D+6&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='3*2 = 6' title='3*2 = 6' class='latex' />.  To calculate this we need an additional operation: division, so we have <img src='http://s0.wp.com/latex.php?latex=2+%3D+6%2F3&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='2 = 6/3' title='2 = 6/3' class='latex' />.  Once again we are faced with a problem.  Division needs new numbers, as the only solution of <img src='http://s0.wp.com/latex.php?latex=5%2Ax+%3D+6&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='5*x = 6' title='5*x = 6' class='latex' /> is <img src='http://s0.wp.com/latex.php?latex=6%2F5&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='6/5' title='6/5' class='latex' />.  The solution is simply to include these numbers in our system.  We now have the collection of all fractions.  The <em><a href="http://en.wikipedia.org/wiki/Rational_numbers">Rational</a> </em>numbers.  </p>
<p>Continuing this process we can now consider a sequence of multiplications and additions together and ask for solutions.  For example taking a number, multiplying it by itself, and then asking when this is equal to the original number plus one.  This gives a <em><a href="http://en.wikipedia.org/wiki/Polynomial">polynomial</a></em>: <img src='http://s0.wp.com/latex.php?latex=x%5E2+%3D+x+%2B+1+&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^2 = x + 1 ' title='x^2 = x + 1 ' class='latex' />, which is the same as <img src='http://s0.wp.com/latex.php?latex=x%5E2+-+x+-+1+%3D+0+&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^2 - x - 1 = 0 ' title='x^2 - x - 1 = 0 ' class='latex' />.  By convention polynomials are written with 0 on one side of the equation.  Finding solutions to such equations has a long history in early mathematics, and the general case was only understood in the nineteenth century, involving <a href="http://en.wikipedia.org/wiki/Complex_numbers">Complex</a> numbers and the elegant insights of <a href="http://en.wikipedia.org/wiki/Galois">Galois</a>.  </p>
<p>What happens when we allow more than one unknown in the equation? The answer is that instead of getting a small number of points in many cases we get a line.  For example consider the equation <img src='http://s0.wp.com/latex.php?latex=x%5E2%2By%5E2-1+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^2+y^2-1 = 0' title='x^2+y^2-1 = 0' class='latex' />.  The points <img src='http://s0.wp.com/latex.php?latex=%28x%2Cy%29&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(x,y)' title='(x,y)' class='latex' /> that satisfy this equation are the points on a circle of radius 1.  By changing the <img src='http://s0.wp.com/latex.php?latex=-1&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='-1' title='-1' class='latex' /> we get circles of different radii. When this value is <img src='http://s0.wp.com/latex.php?latex=0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='0' title='0' class='latex' />we no longer have a line the only possible point is <img src='http://s0.wp.com/latex.php?latex=%280%2C0%29&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(0,0)' title='(0,0)' class='latex' />, that is the circle of radius <img src='http://s0.wp.com/latex.php?latex=0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='0' title='0' class='latex' />, as both <img src='http://s0.wp.com/latex.php?latex=x%5E2&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^2' title='x^2' class='latex' /> and <img src='http://s0.wp.com/latex.php?latex=y%5E2&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='y^2' title='y^2' class='latex' /> must have positive values.  Similarly if this value is positive there are no solutions with real numbers (I will avoid complex numbers for this post).  </p>
<p>A different way of looking at this is to consider the function <img src='http://s0.wp.com/latex.php?latex=f%28x%2Cy%29+%3D+x%5E2+%2B+y%5E2&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='f(x,y) = x^2 + y^2' title='f(x,y) = x^2 + y^2' class='latex' /> this attaches a value to every point on the plane.  We then want to consider the set of points with a particular value.  In the first example this is <img src='http://s0.wp.com/latex.php?latex=1&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='1' title='1' class='latex' />.  </p>
<p>Lets now go to three unknowns.  We now start to get very interesting as the sets of solutions move from lines to surfaces.  As a first example we can try the generalisation of the equation for the circle above to three variables <img src='http://s0.wp.com/latex.php?latex=x%5E2+%2B+y%5E2+%2Bz%5E2+%3D+1&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^2 + y^2 +z^2 = 1' title='x^2 + y^2 +z^2 = 1' class='latex' />.  Perhaps unsurprisingly we get a sphere:</p>
<div id="attachment_227" class="wp-caption aligncenter" style="width: 325px"><img class="size-full wp-image-227" title="sphere" src="http://maxwelldemon.files.wordpress.com/2009/03/sphere.png?w=450" alt="sphere"   /><p class="wp-caption-text"><img src='http://s0.wp.com/latex.php?latex=x%5E2%2By%5E2%2Bz%5E2-1&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^2+y^2+z^2-1' title='x^2+y^2+z^2-1' class='latex' /></p></div>
<p style="text-align:left;">So what else can we get from these equations.  In fact a very wide collection of <a href="http://www.freigeist.cc/gallery.html">things</a>, and I encourage you to play around using some of the software available to draw arbitrary equations.  For the images in this post I used <a href="http://www.surfex.algebraicsurface.net/">surfex</a>, a front end for surf, but this is a little bit of a meal to set up, also it does not produce three dimensional models.   There are easier options on the web,  the Liverpool surface modelling package can be used to <a href="http://www.amsta.leeds.ac.uk/~rjm/lsmp/asurfcgi.html">generate</a> models online and it has an online <a href="http://www.javaview.de/services/algebraic/index.html">front end</a>end to play with.</p>
<p style="text-align:left;">So have you been away to play?  That is a far easier way to gain intuition than trying to decypher my cryptic comments.  However a some point one moves from being willing to simply try random equations to wanting to put some control on the process.  So here is some guidance as to how you might do that.  Yes, this is part of the <a href="http://www.creativereview.co.uk/crblog/the-logo-lab/">plot</a> to generate unlimited numbers of maths based logos, that I mentioned in the <a href="http://maxwelldemon.wordpress.com/2009/03/21/surfaces-1-the-ooze-of-the-past/">last post</a>.</p>
<p style="text-align:left;">To design I will work with the idea of genus introduced in the last post.  This is the number of holes through the surface.  The definite cheat of google can home straight in on equations for the <a href="http://en.wikipedia.org/wiki/Torus">Torus/donut</a> with genus one.</p>
<div id="attachment_232" class="wp-caption aligncenter" style="width: 325px"><img class="size-full wp-image-232 " title="torus" src="http://maxwelldemon.files.wordpress.com/2009/03/torus.png?w=450" alt="torus "   /><p class="wp-caption-text"><img src='http://s0.wp.com/latex.php?latex=%28x%5E2%2By%5E2%2Bz%5E2%2B.5%29%5E2+-+4%28x%5E2%2By%5E2%29&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(x^2+y^2+z^2+.5)^2 - 4(x^2+y^2)' title='(x^2+y^2+z^2+.5)^2 - 4(x^2+y^2)' class='latex' /> </p></div>
<p>We will therefore start by trying genus two.  As two dimensions are easier to work with, what can we do on the plane.  A little playing comes up with <img src='http://s0.wp.com/latex.php?latex=x%5E2+-+y%5E2+-+x%5E4+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^2 - y^2 - x^4 = 0' title='x^2 - y^2 - x^4 = 0' class='latex' /> that gives a figure of eight.  For consistency I will draw this in three dimensions.  If we do not include <img src='http://s0.wp.com/latex.php?latex=z&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='z' title='z' class='latex' /> in the polynomial then this direction does not change where the zeroes lie so we get a cylinder with cross section given by the curve in two dimensions.  </p>
<div id="attachment_234" class="wp-caption aligncenter" style="width: 325px"><img class="size-full wp-image-234" title="figure_of_8" src="http://maxwelldemon.files.wordpress.com/2009/03/figure_of_8.png?w=450" alt="figure_of_8"   /><p class="wp-caption-text"><img src='http://s0.wp.com/latex.php?latex=x%5E4+-x%5E2+%2By%5E2&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^4 -x^2 +y^2' title='x^4 -x^2 +y^2' class='latex' /></p></div>
<p style="text-align:left;">So how can we use this curve to give a surface?  We have to make it change with <img src='http://s0.wp.com/latex.php?latex=z&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='z' title='z' class='latex' />, and when we cut through for some value of <img src='http://s0.wp.com/latex.php?latex=z&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='z' title='z' class='latex' /> we will see two curves.  Lets get two curves close to this one therefore.  To do this we can first square the function <img src='http://s0.wp.com/latex.php?latex=%28x%5E4+-x%5E2+%2By%5E2%29%5E2&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(x^4 -x^2 +y^2)^2' title='(x^4 -x^2 +y^2)^2' class='latex' /> this does not change the set of zeroes, but when we consider the function on all space it makes all values positive.  If we look at the points which have a small value therefore we will get two curves close to the figure of eight:</p>
<div id="attachment_236" class="wp-caption aligncenter" style="width: 325px"><img class="size-full wp-image-236" title="curves_round_8" src="http://maxwelldemon.files.wordpress.com/2009/03/curves_round_8.png?w=450" alt="curves_round_8"   /><p class="wp-caption-text"><img src='http://s0.wp.com/latex.php?latex=%28x%5E4+-x%5E2+%2By%5E2%29%5E2+-+0.1&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(x^4 -x^2 +y^2)^2 - 0.1' title='(x^4 -x^2 +y^2)^2 - 0.1' class='latex' /></p></div>
<p>Now we need to get the small value to change with <img src='http://s0.wp.com/latex.php?latex=z&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='z' title='z' class='latex' /> being negative in a small range, zero at two points, so the surface closes up and positive elsewhere.  If the value is positive then there are clearly no zeroes, as <img src='http://s0.wp.com/latex.php?latex=%28x%5E4+-x%5E2+%2By%5E2%29%5E2&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(x^4 -x^2 +y^2)^2' title='(x^4 -x^2 +y^2)^2' class='latex' /> is always positive itself.  We have already seen how to get this, using <img src='http://s0.wp.com/latex.php?latex=z%5E2&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='z^2' title='z^2' class='latex' />.  Adjusting numbers a little to improve the image gets the desired surface with two holes:</p>
<div id="attachment_237" class="wp-caption aligncenter" style="width: 325px"><img class="size-full wp-image-237  " title="genus2" src="http://maxwelldemon.files.wordpress.com/2009/03/genus2.png?w=450" alt="genus2"   /><p class="wp-caption-text"><img src='http://s0.wp.com/latex.php?latex=%28x%5E2-y%5E2-x%5E4%2B0.159%29%5E2%2B%28z%5E2-0.043%29&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(x^2-y^2-x^4+0.159)^2+(z^2-0.043)' title='(x^2-y^2-x^4+0.159)^2+(z^2-0.043)' class='latex' /></p></div>
<p>One technique that we used here was to square the function so that every point in space was given a number greater than or equal to zero.  This suggests a second method to make holes.  If we take a function that only gives positive values and add a second function, then the surface of zeroes for the sum must lie in the negative region of the second function.  In other words it cannot cross the zeroes for the second function.  Furthermore, as <img src='http://s0.wp.com/latex.php?latex=0+%2B+0+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='0 + 0 = 0' title='0 + 0 = 0' class='latex' /> the new surface will touch the surface for the second function on a curve in the zeroes of the first.  Its easier to see a picture.  Take the sphere as defined above <img src='http://s0.wp.com/latex.php?latex=x%5E2+%2By%5E2+%2Bz%5E2+-+1+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^2 +y^2 +z^2 - 1 = 0' title='x^2 +y^2 +z^2 - 1 = 0' class='latex' />, square the function to get <img src='http://s0.wp.com/latex.php?latex=%28x%5E2+%2By%5E2+%2Bz%5E2+-+1%29+%5E2%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(x^2 +y^2 +z^2 - 1) ^2= 0' title='(x^2 +y^2 +z^2 - 1) ^2= 0' class='latex' /> and now add a second function, <img src='http://s0.wp.com/latex.php?latex=x&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x' title='x' class='latex' /> perhaps, giving <img src='http://s0.wp.com/latex.php?latex=%28x%5E2+%2By%5E2+%2Bz%5E2+-+1%29%5E2+%2B+x+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(x^2 +y^2 +z^2 - 1)^2 + x = 0' title='(x^2 +y^2 +z^2 - 1)^2 + x = 0' class='latex' />.  This can be zero only if <img src='http://s0.wp.com/latex.php?latex=x&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x' title='x' class='latex' /> is positive, so we have:</p>
<div id="attachment_240" class="wp-caption aligncenter" style="width: 325px"><img class="size-full wp-image-240  " title="cup" src="http://maxwelldemon.files.wordpress.com/2009/03/cup.png?w=450" alt="(x^2+y^2+z^2-1)^2+x"   /><p class="wp-caption-text"><img src='http://s0.wp.com/latex.php?latex=%28x%5E2%2By%5E2%2Bz%5E2-1%29%5E2%2Bx&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(x^2+y^2+z^2-1)^2+x' title='(x^2+y^2+z^2-1)^2+x' class='latex' /></p></div>
<p>The sphere now bows back in touching but not going through the plane <img src='http://s0.wp.com/latex.php?latex=x+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x = 0' title='x = 0' class='latex' />.  We can do a lot with this trick to create holes.  For example, sticking with the sphere, let us use one of the functions from above to cut four holes in it:</p>
<div id="attachment_241" class="wp-caption aligncenter" style="width: 370px"><img class="size-full wp-image-241 " title="punctured_sphere" src="http://maxwelldemon.files.wordpress.com/2009/03/punctured_sphere.png?w=450" alt="punctures sphere"   /><p class="wp-caption-text"><img src='http://s0.wp.com/latex.php?latex=%28x%5E2%2By%5E2%2Bz%5E2-2%29%5E2%2B.01%2A%28x%5E2-y%5E2-x%5E4-.01%29&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(x^2+y^2+z^2-2)^2+.01*(x^2-y^2-x^4-.01)' title='(x^2+y^2+z^2-2)^2+.01*(x^2-y^2-x^4-.01)' class='latex' /> given by <img src='http://s0.wp.com/latex.php?latex=x%5E2-y%5E2-x%5E4-.01&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^2-y^2-x^4-.01' title='x^2-y^2-x^4-.01' class='latex' /> cutting through the sphere.</p></div>
<p>As a quiz, what is the genus of this surface?</p>
<p>A final more complicated example uses the function <img src='http://s0.wp.com/latex.php?latex=x%5E4+%2B+y%5E4+%2B+z%5E4+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^4 + y^4 + z^4 = 0' title='x^4 + y^4 + z^4 = 0' class='latex' />, this defines a rounded off cube, that cuts through the sphere in an interesting way, to give an interesting surface:</p>
<div id="attachment_243" class="wp-caption aligncenter" style="width: 325px"><img class="size-full wp-image-243 " title="cube_sphere1" src="http://maxwelldemon.files.wordpress.com/2009/03/cube_sphere1.png?w=450" alt="cube_sphere"   /><p class="wp-caption-text">Clockwise from upper left: round cube <img src='http://s0.wp.com/latex.php?latex=x%5E4%2By%5E4%2Bz%5E4-1&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^4+y^4+z^4-1' title='x^4+y^4+z^4-1' class='latex' />, round cube and sphere, sphere and <img src='http://s0.wp.com/latex.php?latex=%28x%5E2%2By%5E2%2Bz%5E2-2%29%5E2%2B.1%28x%5E4%2By%5E4%2Bz%5E4-2%29&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(x^2+y^2+z^2-2)^2+.1(x^4+y^4+z^4-2)' title='(x^2+y^2+z^2-2)^2+.1(x^4+y^4+z^4-2)' class='latex' />, sphere cut away by round cube: <img src='http://s0.wp.com/latex.php?latex=%28x%5E2%2By%5E2%2Bz%5E2-2%29%5E2%2B.1%28x%5E4%2By%5E4%2Bz%5E4-2%29&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(x^2+y^2+z^2-2)^2+.1(x^4+y^4+z^4-2)' title='(x^2+y^2+z^2-2)^2+.1(x^4+y^4+z^4-2)' class='latex' /></p></div>
<p>To finish the surface I began with, this is a <a href="http://mathworld.wolfram.com/CayleySurface.html">Cayley surface</a>, with four singularities (the places the surface comes to a point).  Up to some non-trivial transforms of surfaces this is the unique cubic surface with this property, a <em>cubic</em> surface is a surface where  no more than three of <img src='http://s0.wp.com/latex.php?latex=x%2C+y&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x, y' title='x, y' class='latex' /> and <img src='http://s0.wp.com/latex.php?latex=z&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='z' title='z' class='latex' /> are multiplied together, so <img src='http://s0.wp.com/latex.php?latex=x%5E3&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^3' title='x^3' class='latex' /> and <img src='http://s0.wp.com/latex.php?latex=xyz&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='xyz' title='xyz' class='latex' /> are possible but <img src='http://s0.wp.com/latex.php?latex=x%5E4&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^4' title='x^4' class='latex' /> or $x^2y^2$ are not.  This surface is the same as the model I showed in my <a href="http://maxwelldemon.wordpress.com/2009/03/21/surfaces-1-the-ooze-of-the-past/">previous post</a>.</p>
<div id="attachment_231" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-231" title="cayley" src="http://maxwelldemon.files.wordpress.com/2009/03/cayley.png?w=450&h=392" alt="cayley" width="450" height="392" /><p class="wp-caption-text"><img src='http://s0.wp.com/latex.php?latex=5%28x%5E2y%2Bx%5E2z%2By%5E2x%2By%5E2z%2Bz%5E2y%2Bz%5E2x%29-2%28xy%2Bxz%2Byz%29&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='5(x^2y+x^2z+y^2x+y^2z+z^2y+z^2x)-2(xy+xz+yz)' title='5(x^2y+x^2z+y^2x+y^2z+z^2y+z^2x)-2(xy+xz+yz)' class='latex' /></p></div>
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		<title>Surfaces 1: The ooze of the past</title>
		<link>http://maxwelldemon.com/2009/03/21/surfaces-1-the-ooze-of-the-past/</link>
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		<pubDate>Sat, 21 Mar 2009 18:32:45 +0000</pubDate>
		<dc:creator>gelada</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Main Article]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Alison Watt]]></category>
		<category><![CDATA[Antoine Pevsner]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[Concrete art]]></category>
		<category><![CDATA[Euler]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[Hild]]></category>
		<category><![CDATA[Man Ray]]></category>
		<category><![CDATA[Max Bill]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[Monge]]></category>
		<category><![CDATA[Nabokov]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[Sophus Lie]]></category>
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		<category><![CDATA[visual maths]]></category>

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		<description><![CDATA[Curves and surfaces are a wonderful visual representation of mathematics.  They can move from the simple and profound to the complex and intriguing.  They have even been accused of being part of a sinister plot.  In addition the mathematics behind them is becoming increasingly useful in many areas, algebraic statistics for example.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=maxwelldemon.com&#038;blog=5165645&#038;post=194&#038;subd=maxwelldemon&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<blockquote><p>A novelist is, like all mortals, more fully at home on the surface of the present than in the ooze of the past.</p>
<p><a href="http://en.wikipedia.org/wiki/Vladimir_Nabokov">Vladimir Nabokov</a>, Strong Opinions</p></blockquote>
<p>Curves and surfaces are a wonderful visual representation of mathematics. &nbsp;They can move from the simple and profound to the complex and&nbsp;intriguing. &nbsp;They have even been accused of being part of a sinister <a href="http://www.creativereview.co.uk/crblog/the-logo-lab/">plot</a>. &nbsp;In addition the mathematics behind them is becoming increasingly useful in many areas,&nbsp;<a href="http://en.wikipedia.org/wiki/Algebraic_statistics">algebraic statistics</a>&nbsp;for example. &nbsp;I began this article with the idea that interest in the physical and visual sides of these objects was in a rather sharp decline. &nbsp;The curves and surfaces courses that I studied had rather few images, and beyond the <a href="http://www.sciencemuseum.org.uk/onlinestuff/stories/strange_surfaces.aspx">Science Museum</a> I had not seen a decent collection of mathematical models (and they have hidden a lot of theirs). &nbsp;However on scratching the surface of the subject I found a huge wealth of material. &nbsp;In fact so much that I have decided to split up my post (this one ended up at 1600 words anyway!). &nbsp;This first post will introduce mathematical surfaces and give some snapshots from their history and links to art. &nbsp;I plan two subsequent posts (this will be edited when they come online). &nbsp;Firstly an <a href="http://maxwelldemon.wordpress.com/2009/03/29/surfaces-2-algebraic-surfaces/">introduction</a> to algebraic surfaces, secondly a discussion of splines and nurbs and how they provide a practical tool to designers (without them having to worry too much about the maths).</p>
<p>So what is a <a href="http://en.wikipedia.org/wiki/Surface">surface</a> from the point of view of mathematics? &nbsp;It is a&nbsp;<a class="mw-redirect" title="Two-dimensional" href="http://en.wikipedia.org/wiki/Two-dimensional">two-dimensional</a>&nbsp;<a title="Topological manifold" href="http://en.wikipedia.org/wiki/Topological_manifold">topological manifold</a>&nbsp;but this is just jargon. &nbsp;Start instead by thinking of a sheet that might be folded and draped. &nbsp;We normally want to consider surfaces that are <em>smooth</em>, which means that the sheet has no creases.</p>
<div class="wp-caption aligncenter" style="width: 373px"><a href="http://www.nationalgallery.org.uk/exhibitions/alisonwatt/slideshow/4.htm"><img class=" " title="Vowel, Alison Watt" src="http://arttattler.com/Images/Europe/England/London/National%20Gallery/Alison%20Watt/W006.jpg" alt="Vowel, Alison Watt" width="363" height="468" /></a><p class="wp-caption-text">Vowel, Alison Watt</p></div>
<p>&nbsp;However surfaces can get wilder in several ways. &nbsp;For example they can bend round and connect back to themselves. &nbsp;In fact we consider surfaces like this all the time. &nbsp;The surface (english meaning not mathematical) of any object you might pick up is like this. &nbsp;When the surface connects back onto itself and has no edges, it is <em>compact</em>. &nbsp;For example the surface of a ball is a surface, called, unsurprisingly, a <em>sphere</em>. &nbsp;Surfaces can also have holes. &nbsp;The simplest example being the <em>torus</em>&nbsp;which is the surface of a ring donut. &nbsp;</p>
<div class="wp-caption aligncenter" style="width: 440px"><a href="http://www.evahild.com/ceramic-sculptures/2005-2006/index.htm"><img class=" " title="Loop in Layers, Eva Hild" src="http://www.evahild.com/ceramic-sculptures/2005-2006/5.jpg" alt="" width="430" height="318" /></a><p class="wp-caption-text">Loop in Layers, Eva Hild</p></div>
<p>The number of holes through a surface &nbsp;is called the <em>genus</em>&nbsp;and, for compact surfaces that we can create in three dimensions, the genus gives a complete topological description. <a href="http://en.wikipedia.org/wiki/Topology">Topology</a> considers what happens when the surface is stretched and deformed but not glued or torn. This is the reason you will sometimes hear that a topologist cannot tell the difference between <a href="http://en.wikipedia.org/wiki/File:Mug_and_Torus_morph.gif">a donut and a coffee cup</a>, as both have one hole.</p>
<p>A second strange behaviour comes from the famous <a href="http://en.wikipedia.org/wiki/Möbius_strip"><em>Möbius strip</em></a>. &nbsp;To make this we take a strip of paper and put one twist in it. &nbsp;The two ends of the strip are then connected. &nbsp;This creates a surface with only one side, as by walking along the surface, without going over the edge we can get from one side to the other.</p>
<div class="wp-caption aligncenter" style="width: 430px"><a href="http://www.benjaminstorch.co.uk/MotionI/MoI.htm"><img class=" " title="Minimal Möbius" src="http://www.bridgesmathart.org/art-exhibits/bridges06/STORCH1.jpg" alt="" width="420" height="315" /></a><p class="wp-caption-text">Minimal Möbius, Benjamin Storch</p></div>
<p>The Möbius strip is not a compact surface, as it has an edge. &nbsp;However it can be made into a compact surface by attaching its boundary to the boundary of a disc. &nbsp;This gives a compact surface called the <em><a href="http://en.wikipedia.org/wiki/Klein_bottle">Klein bottle</a></em>, that retains the property that it has only one side. &nbsp;However the property of being able to get from one side to the other is a topological one. &nbsp;We cannot create two sides simply by stretching and bending. &nbsp;How does this correspond to my statement above that the topological information is given by genus alone? &nbsp;The answer is that I cheated. &nbsp;I added the vague terms that we could make the surface in three dimensions. &nbsp;This is impossible for Klein bottle unless we allow the surface to cut through itself.</p>
<div class="wp-caption aligncenter" style="width: 446px"><a href="http://www.sciencemuseum.org.uk/objects/mathematics/1996-556.aspx?keywords=klein"><img title="Klien Bottle, Alan Bennett" src="http://www.sciencemuseum.org.uk/images/object_images/535x535/10328223.jpg" alt="Klien Bottle, Alan Bennett" width="436" height="535" /></a><p class="wp-caption-text">Klien Bottle, Alan Bennett</p></div>
<p>Surfaces with this property are called <em>non-orientable</em>&nbsp;there is an analogous counting concept to genus for such surfaces, but it is a little more complicated. &nbsp;However genus and the distinction between orientable and non-orientable completely describe the topology of any compact smooth two dimensional surface. &nbsp;</p>
<p>One concept that I will mention in passing is that of <em><a href="http://www.miqel.com/fractals_math_patterns/visual-math-minimal-surfaces.html">minimal surface</a></em>. &nbsp;These arose as surfaces that minimised area subject to some constraints. &nbsp;For example containing a certain line in three dimensions. &nbsp;They can be hard to find precisely by analytic methods, yet <a href="http://page.mi.fu-berlin.de/polthier/booklet/intro.html">soap bubbles</a> can find them very quickly. &nbsp;More recently the definition has become surfaces which have <a href="http://en.wikipedia.org/wiki/Minimal_surface">zero average curvature</a>. &nbsp;More importantly however they can be made out of lego:</p>
<div class="wp-caption aligncenter" style="width: 410px"><a href="http://www.andrewlipson.com/catalan.htm"><img title="The Catalan Minimal Surface, Andrew Lipson" src="http://www.andrewlipson.com/images/big_catalan1.JPG" alt="The Catalan Minimal Surface, Andrew Lipson" width="400" height="500" /></a><p class="wp-caption-text">The Catalan Minimal Surface, Andrew Lipson</p></div>
<p>Topology is an interesting area that helps to understand some of the processes of modern mathematics. &nbsp;There are obvious differences between objects with the same topology (donuts and coffee cups), yet they do share certain features. &nbsp;Such features cannot be changed by a well defined (though large) set of operations. &nbsp;More importantly up to those operations we can understand all possible behaviour. &nbsp;We are therefore able to give a complete classification of surfaces. &nbsp;One of the origins of topology comes from the study of surfaces defined in a concrete way that yields a zoo of examples. &nbsp;These surfaces are called algebraic surfaces. &nbsp;</p>
<p>Algebraic surfaces are the set of points in three dimensions that give the solution to polynomials with three variables. &nbsp;For example, consider the polynomial&nbsp;<img src='http://s0.wp.com/latex.php?latex=x%5E3%2Bx%5E2z%5E2-y%5E2+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^3+x^2z^2-y^2 = 0' title='x^3+x^2z^2-y^2 = 0' class='latex' />. &nbsp;Now choose values for x, y and z, as the vector (x,y,z), for the vector (0,0,0) we have&nbsp;<img src='http://s0.wp.com/latex.php?latex=0%5E3%2B0%5E20%5E2-0%5E2+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='0^3+0^20^2-0^2 = 0' title='0^3+0^20^2-0^2 = 0' class='latex' />, so this is a solution of the polynomial. &nbsp;Similarly (-1,0,1) gives&nbsp;<img src='http://s0.wp.com/latex.php?latex=%28-1%29%5E3%2B%28-1%29%5E21%5E2-0%5E2+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='(-1)^3+(-1)^21^2-0^2 = 0' title='(-1)^3+(-1)^21^2-0^2 = 0' class='latex' />. &nbsp;On the other hand (1,1,1) gives&nbsp;<img src='http://s0.wp.com/latex.php?latex=1%5E3%2B1%5E21%5E2-1%5E2+%3D+1&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='1^3+1^21^2-1^2 = 1' title='1^3+1^21^2-1^2 = 1' class='latex' />, so this is not a solution. &nbsp;The set of solutions with real numbers (if any exist) defines an algebraic surface. &nbsp;For example for this polynomial we have the following:</p>
<div class="wp-caption aligncenter" style="width: 460px"><a href="http://www.freigeist.cc/gallery.html"><img title="Kolibri x^3+x^2z^2-y^2 = 0, Herwig Hauser " src="http://www.freigeist.cc/gallery/kolibri.jpg" alt="Kolibri x^3+x^2z^2-y^2 = 0, Herwig Hauser " width="450" height="450" /></a><p class="wp-caption-text">Kolibri <img src='http://s0.wp.com/latex.php?latex=x%5E3%2Bx%5E2z%5E2-y%5E2+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^3+x^2z^2-y^2 = 0' title='x^3+x^2z^2-y^2 = 0' class='latex' />, Herwig Hauser </p></div>
<p>Click the image above for a site with a wonderful zoo of examples. &nbsp;You can really find nearly anything you want for example to express your <a href="http://www.walkingrandomly.com/?p=59">love</a>. &nbsp;This zoo of examples is one of the reasons that mathematicians moved to topology to get an idea of the limits of what could happen. &nbsp;Even with a computer it is not trivial how to construct a model for any polynomial. &nbsp;However such programs do exist. &nbsp;You can find your own&nbsp;<a href="http://www.javaview.de/services/algebraic/index.html">examples</a>&nbsp;and <a href="http://www.amsta.leeds.ac.uk/~rjm/lsmp/asurfcgi.html">generate</a> models to play with in your 3d programs.</p>
<p>However when mathematicians started considering such equations that did not have these luxuries. &nbsp;Things began in the seventeenth century with <a href="http://en.wikipedia.org/wiki/Descartes">Descartes</a> and the use of algebra and co-ordinates to study <a href="http://en.wikipedia.org/wiki/Analytic_geometry">geometry</a>. &nbsp;By the eighteenth century it had been established that many previously studied curves, such as the <a href="http://en.wikipedia.org/wiki/Conic_sections">conic sections</a> were in fact the solutions of polynomials. &nbsp;For example the parabola is the set of solutions of the equation <img src='http://s0.wp.com/latex.php?latex=x%5E2-y+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^2-y = 0' title='x^2-y = 0' class='latex' /> and the double cone itself is the solutions of the equation&nbsp;<img src='http://s0.wp.com/latex.php?latex=x%5E2+%2B+y%5E2+-+z+%3D+0&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='x^2 + y^2 - z = 0' title='x^2 + y^2 - z = 0' class='latex' />. &nbsp;Many mathematicians, including <a href="http://en.wikipedia.org/wiki/Euler">Euler</a> and&nbsp;<a href="http://en.wikipedia.org/wiki/Gaspard_Monge">Monge</a>&nbsp;started studying surfaces in the same way, and also started to make models. &nbsp;By the middle of the nineteenth century model making had become and industry and there were catalogues of published models. &nbsp;In fact the Norwegian &nbsp;mathematician <a href="http://en.wikipedia.org/wiki/Sophus_Lie">Sophus Lie</a>&nbsp;received funding for many of his trips to France and Germany by the need to find models for the university, not for scientific collaboration. &nbsp;This proved a golden age for models however and by the 1930s they were dying out. &nbsp;The craftsmanship and accuracy of these models is mind-blowing. &nbsp;The act of creating a complex object simply from ideas, without having seen it before is hard enough when one is sketching graphs in two dimensions. &nbsp;Yet these craftsmen were able to achieve it in three dimensions.</p>
<div class="wp-caption aligncenter" style="width: 459px"><a href="http://www.math.rug.nl/models/"><img title="Surface of order three with four real double points (A1). Schilling" src="http://www.math.rug.nl/models/Serie_VII/nr2.jpg" alt="Surface of order three with four real double points (A1). " width="449" height="599" /></a><p class="wp-caption-text">Surface of order three with four real double points (A1). Schilling</p></div>
<p>Even though today such models are no longer an essential part of any mathematics library there are still many places they can be enjoyed. &nbsp;<a href="http://math.harvard.edu/%7Eangelavc/models/locations.html">Many</a> universities still have (dusty) collections, as does the <a href="http://www.sciencemuseum.org.uk/visitmuseum/galleries/mathematics/ondisplay.aspx?page=4">Science Museum</a> in London (including polished wood models). &nbsp;Although it is not that satisfying to see a three dimensional model as an image there are also many places to see large collections online. &nbsp;The collection of the <a href="http://www.math.rug.nl/models/">University of Groningen</a> has a large number of Schilling models as well as several other. &nbsp;The <a href="http://math.arizona.edu/~models/">University of Arizona</a> and the <a href="http://liaison.ms.u-tokyo.ac.jp/Gallery.html">University of Tokyo</a> also have model collections online. &nbsp;The development of 3d printing allows for a far simpler method of constructing <a href="http://www.universaljointdesign.com/wwwcms/welcome.php?menu=10">models</a>, this site also has interesting details of the original process including the <a href="http://www.universaljointdesign.com/wwwcms/welcome.php?menu=10&amp;submenu=27&amp;subsubmenu=35">recipe</a> for the modelling clay. &nbsp;Finally <a href="http://math.harvard.edu/%7Eangelavc/models/index.html">Angela Vierling-Claassen</a>&nbsp;has a large amount of material and research on these models, including a photographic&nbsp;<a href="http://math.harvard.edu/%7Eangelavc/models/images/index.html">catalogue</a>&nbsp;of the collection at MIT.&nbsp;</p>
<p>As you might have guessed from some of the images these surfaces have provided inspiration for <a href="http://math.bu.edu/people/angelav/projects/models/art.html">artists</a>, especially the modern movements of <a href="http://maxwelldemon.wordpress.com/2008/11/02/working-with-constraints/">constructivism</a> and <a href="http://en.wikipedia.org/wiki/Surrealism">surrealism</a>. &nbsp;It is debatable however how much these artists engaged with the mathematics or simply regarded used surfaces as&nbsp;<a href="http://en.wikipedia.org/wiki/Objets_trouves">objet trouvé</a>&nbsp;(a term which <a href="http://en.wikipedia.org/wiki/Marcel_Duchamp">Duchamp</a> himself found in the writings of <a href="http://en.wikipedia.org/wiki/Henri_Poincaré">Poincaré</a>, which used it to describe mathematical theorems). &nbsp;For <a href="http://en.wikipedia.org/wiki/Man_Ray">Man Ray</a> this is almost certainly the case. &nbsp;He photographed the collection of the <a href="http://www.ihp.jussieu.fr/biblio.en/indexbiblio.html.en.html">Poincaré Institute</a> in Paris and went on to produce a series of painting entitled <em>Shakespearean Equations</em>. &nbsp;Using someone else&#8217;s words he described these:</p>
<blockquote><p>At the beginning of my career I once classed myself&nbsp;amongst&nbsp;the photometrographers. &nbsp;My works are purely photometric. &nbsp;Take &#8230; the <em>Shakespearean Equations</em>, you will notice that no plastic idea entered these works, it is scientific thought which dominates. &nbsp;</p>
<p>Man Ray, <em><a href="http://books.google.co.uk/books?id=-vwXljjkEU0C&amp;pg=PA41&amp;lpg=PA41&amp;dq=man+ray+shakespearean+equations&amp;source=bl&amp;ots=F9PHSbQoS-&amp;sig=BwdyYsoyhxzIRSwiIvn-1htgHc4&amp;hl=en&amp;ei=9RrFSce1FpSIjAfU38iUCw&amp;sa=X&amp;oi=book_result&amp;resnum=6&amp;ct=result#PPA41,M1">Self-Portrait</a></em></p></blockquote>
<div id="attachment_196" class="wp-caption aligncenter" style="width: 326px"><img class="size-full wp-image-196" title="Mathematical object, Man Ray" src="http://maxwelldemon.files.wordpress.com/2009/03/manraysurface.jpg?w=450" alt="manraysurface"   /><p class="wp-caption-text">Mathematical object, Man Ray</p></div>
<p>The work of <a href="http://en.wikipedia.org/wiki/Naum_Gabo">Naum Gabo</a> and his brother <a href="http://en.wikipedia.org/wiki/Antoine_Pevsner">Antoine Pevsner</a> certainly involved some of the mathematics, particularly in the case of Gabo&#8217;s Linear constructions. &nbsp;However it seems that this was still an endeavour that was independent of the mathematics community beyond the initial motivation. &nbsp;In fact:</p>
<blockquote><p>Although he always denied it Pevsner based his&nbsp;<em>Developable Surfaces</em>&nbsp;on a concept found in certain mathematical models.</p>
<p><a href="http://en.wikipedia.org/wiki/Anthony_Hill_(artist)">Anthony Hill</a> <em>Constructivism &#8212; the European Phenomenon</em></p></blockquote>
<div class="wp-caption aligncenter" style="width: 415px"><a href="http://www.guggenheim-venice.it/inglese/collections/artisti/dettagli/pop_up_opera2.php?id_opera=270&amp;page="><img title="Developable Surface, Antoine Pevsner" src="http://www.guggenheim-venice.it/img/artisti/125/270g1_pevsner_pg61_553.jpg" alt="Developable Surface, Antoine Pevsner" width="405" height="553" /></a><p class="wp-caption-text">Developable Surface, Antoine Pevsner</p></div>
<p>&nbsp;Finally how could I miss Maxwell Demon regular <a href="http://en.wikipedia.org/wiki/Max_Bill">Max Bill</a>. &nbsp;Bill of course considered mathematical ideas to be central to his work, and perhaps fundamental to the future of art. &nbsp;His work included consideration of surfaces, including the potentially independent discovery of the Möbius strip and <em>Tripartite Unity, </em>which also has a beautiful mathematical&nbsp;structure.</p>
<div class="wp-caption aligncenter" style="width: 217px"><a href="http://www.mi.sanu.ac.rs/vismath/marar/ton_marar.html"><img title="Tripartite Unity, Max Bill" src="http://www.lacma.org/beyondgeometry/images/artwork1.jpg" alt="Tripartite Unity, Max Bill" width="207" height="300" /></a><p class="wp-caption-text">Tripartite Unity, Max Bill</p></div>
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